Table of Contents

Localization

Viroo Studio provides a set of components that allow the definition of Localizable components (including audios, texts or entire GameObjects) to be toggled when the defined language is set as the current language. This allows users to create multi-language experiences without requiring to use a complex localization system, as this configuration is done directly in the Unity scene.

Both the configuration of the scene and the usage of this components is covered in the following sections: Setting Localization and Localizable Components.

You can change the scene's current language by using predefined Actions to do so. To learn more about this, go to Changing Localization.

In addition to this, you can also create your own localization aware behaviours accessing services provided by VIROO Studio. To learn more about this, go to Changing Localization.