Publishing your VIROO Application
The experience of publishing content to VIROO is similar to publishing a traditional Unity project executable.
When you develop a VIROO Application, it can be composed of one or several scenes.
Configuration in Unity
You need to make the following adjustments to your Unity project in order to publish your VIROO Application.
Add VIROO Main scene
When publishing VIROO Application, the runtime, VIROO Main, must be included in the application. To do so, the following steps must be followed:
- In Unity, go to
File -> New Scene
. Select theVIROO Main
template and click onCreate
. - Save the scene (
File -> Save
). - Go to
File -> Build settings...
and add the scene you just created to theScenes in Build
list, in the first position (index 0).
Note
The scenes that you include in your application do not need to be added to this list, when you publish the application VIROO Studio will take care of including them in the build.
Configure the Application ID
Your application needs to have a unique identifier to function correctly on the VIROO platform.
To set the ID of your application:
- In Unity, go to
Edit -> Project Settings -> Viroo
. - Set your application identifier in the
Application Identifier
field.
Configure the Application Title
Your application must have a title that allows you to identify it correctly when using it.
To set your application title:
- In Unity, go to
Edit -> Project Settings -> Player
. - Set your application title in the
Product Name
field.
Configure Vivox
If you do not want to use Vivox you have to open the scene created earlier with the VIROO Main Template
and disable the prefab called VirooVivoxVoiceCommunication
and save the changes.
If you want to use Vivox you must follow the steps below:
Open
Edit -> Project Settings -> Services -> Vivox
and follow the steps to link a project from the Unity Dashboard.Create a file named
appsettings.json
inAssets/StreamingAssets
with the following content:
{
"Vivox": {
"Server": "",
"Domain": "",
"TokenIssuer": "",
"TokenKey": ""
}
}
To get the credentials:
- Go to Unity Dashboard.
- Select the appropriate project (or create a new one).
- Go to
Services -> Vivox Voice and Text Chat -> Credentials
.
Publish your VIROO Application
You can open the Application Publisher window going to Window -> Viroo -> Application Publisher
.
In this window you must add the Unity scenes that will be part of your VIROO Application. By default, it will display one scene and you can either add more scenes by clicking Add new Scene
or remove existing scenes by selecting the scene you want to remove and clicking Remove current Scene
.
For each of the scenes you will have to provide the following fields:
Field | Description |
---|---|
Title | This will appear in the scene selection menu inside players. |
Thumbnail | This image appear in the scene selection menu inside players. This field is optional. |
Scene | The Unity scene containing the VIROO Scene. |
Lobby | You must check which of your scenes will act as Lobby, the first scene to be displayed when this application is run. |
You can publish your VIROO Application by clicking on Publish
.
When the Unity publishing process is finished, a Unity executable will be generated compressed in zip format. This executable cannot be executed in the traditional way, it must be uploaded to the content portal and executed from the VIROO Players of the VIROO Platform.